Deep reveal window
deep-reveal-window
dresses opening:window
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 9of 500 meshes
- 3slots
- 1finish
Drag to orbit · scroll to zoom
$frame
$surface
$glazing
This definition leaves
$frame and $surface and $glazing
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-opening-glass","of":"glass","value":72,"body":{"type":"MeshPhysicalMaterial","transmission":0.92,"ior":1.5,"thickness":0.12}}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"materialdef","id":"pal-white","of":"paint","value":92}
{"t":"lookdef","id":"deep-reveal-window","for":"opening:window","desc":"Deep-set window with chunky jambs and projecting sill.","slots":{"frame":"pal-white","surface":"pal-steel-dark","glazing":"pack-opening-glass"},"note":"Standalone deep-box window assembly with a slim recessed sash. The depth belongs to its frame; no host wall or plaster reveal is included.","body":{"type":"Group","scale":[0.72,1,0.18],"children":[{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.075,"height":1,"depth":1},"position":[-0.4625,0.5,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.075,"height":1,"depth":1},"position":[0.4625,0.5,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.85,"height":0.075,"depth":1},"position":[0,0.9625,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.85,"height":0.075,"depth":1},"position":[0,0.0375,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"BoxGeometry","width":0.045,"height":0.81,"depth":0.14},"position":[-0.4025,0.5,0.18]},{"type":"Mesh","material":"$surface","geometry":{"type":"BoxGeometry","width":0.045,"height":0.81,"depth":0.14},"position":[0.4025,0.5,0.18]},{"type":"Mesh","material":"$surface","geometry":{"type":"BoxGeometry","width":0.76,"height":0.045,"depth":0.14},"position":[0,0.8825,0.18]},{"type":"Mesh","material":"$surface","geometry":{"type":"BoxGeometry","width":0.76,"height":0.045,"depth":0.14},"position":[0,0.1175,0.18]},{"type":"Mesh","material":"$glazing","geometry":{"type":"BoxGeometry","width":0.76,"height":0.72,"depth":0.035},"position":[0,0.5,0.18]}]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/openings.ndjson model.ndjson > dressed.ndjson
Download openings pack
23 KB · NDJSON ↓