bimtex

pools

Pool filter

pool-filter dresses asset:pool-filter — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 8of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Pool filter, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$accent

This definition leaves $frame and $accent open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-pool-slate","of":"slate","value":20,"accent":"#242d32","texture":"tile-grid","body":{"roughness":0.34}}
{"t":"materialdef","id":"pack-pool-tile","of":"paving","value":42,"accent":"#245a72","texture":"tile-grid","body":{"roughness":0.2}}
{"t":"lookdef","id":"pool-filter","for":"asset:pool-filter","desc":"Tall cylindrical pool filter with valve head and pipe connections.","slots":{"frame":"pack-pool-tile","accent":"pack-pool-slate"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.41,"radiusBottom":0.41,"height":0.12,"radialSegments":24},"position":[0,0.06,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.34,"radiusBottom":0.4,"height":0.18,"radialSegments":24},"position":[0,0.17,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.38,"radiusBottom":0.38,"height":0.66,"radialSegments":24},"position":[0,0.52,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"SphereGeometry","radius":0.38,"widthSegments":24,"heightSegments":14},"position":[0,0.84,0],"scale":[1,0.5,1]},{"type":"Mesh","material":"$accent","geometry":{"type":"CylinderGeometry","radiusTop":0.14,"radiusBottom":0.14,"height":0.08,"radialSegments":20},"position":[0,1.02,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"CylinderGeometry","radiusTop":0.1,"radiusBottom":0.1,"height":0.07,"radialSegments":20},"position":[0,1.095,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"TubeGeometry","path":[[0,1.12,0],[0.08,1.18,0],[0.27,1.18,0.02]],"radius":0.03,"radialSegments":12,"tubularSegments":14}},{"type":"Mesh","material":"$accent","geometry":{"type":"TubeGeometry","path":[[0.35,0.34,0],[0.55,0.34,0],[0.55,0.1,0]],"radius":0.04,"radialSegments":12,"tubularSegments":14}}]},"preview":{"projection":"perspective","azimuth":32,"elevation":18,"fov":34,"margin":1.05}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/pools.ndjson model.ndjson > dressed.ndjson
Download pools pack 31 KB · NDJSON ↓