Pool filter
pool-filter
dresses asset:pool-filter
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 8of 500 meshes
- 2slots
- 1finish
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$frame
$accent
This definition leaves
$frame and $accent
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-pool-slate","of":"slate","value":20,"accent":"#242d32","texture":"tile-grid","body":{"roughness":0.34}}
{"t":"materialdef","id":"pack-pool-tile","of":"paving","value":42,"accent":"#245a72","texture":"tile-grid","body":{"roughness":0.2}}
{"t":"lookdef","id":"pool-filter","for":"asset:pool-filter","desc":"Tall cylindrical pool filter with valve head and pipe connections.","slots":{"frame":"pack-pool-tile","accent":"pack-pool-slate"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.41,"radiusBottom":0.41,"height":0.12,"radialSegments":24},"position":[0,0.06,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.34,"radiusBottom":0.4,"height":0.18,"radialSegments":24},"position":[0,0.17,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.38,"radiusBottom":0.38,"height":0.66,"radialSegments":24},"position":[0,0.52,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"SphereGeometry","radius":0.38,"widthSegments":24,"heightSegments":14},"position":[0,0.84,0],"scale":[1,0.5,1]},{"type":"Mesh","material":"$accent","geometry":{"type":"CylinderGeometry","radiusTop":0.14,"radiusBottom":0.14,"height":0.08,"radialSegments":20},"position":[0,1.02,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"CylinderGeometry","radiusTop":0.1,"radiusBottom":0.1,"height":0.07,"radialSegments":20},"position":[0,1.095,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"TubeGeometry","path":[[0,1.12,0],[0.08,1.18,0],[0.27,1.18,0.02]],"radius":0.03,"radialSegments":12,"tubularSegments":14}},{"type":"Mesh","material":"$accent","geometry":{"type":"TubeGeometry","path":[[0.35,0.34,0],[0.55,0.34,0],[0.55,0.1,0]],"radius":0.04,"radialSegments":12,"tubularSegments":14}}]},"preview":{"projection":"perspective","azimuth":32,"elevation":18,"fov":34,"margin":1.05}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/pools.ndjson model.ndjson > dressed.ndjson
Download pools pack
31 KB · NDJSON ↓