bimtex

interiors

Saddle counter stool

saddle-counter-stool dresses furniture:bar-stool — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 6of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Saddle counter stool, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$soft
$frame

This definition leaves $soft and $frame open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-int-saddle","of":"cloth","value":58,"accent":"#b87542","body":{"roughness":0.68,"sheen":0.18,"sheenColor":"#d29a6a","sheenRoughness":0.74}}
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"lookdef","id":"saddle-counter-stool","name":"Saddle counter stool","for":"furniture:bar-stool","desc":"Backless counter stool with a saddle-shaped padded seat.","slots":{"soft":"pack-int-saddle","frame":"pal-charcoal"},"note":"A backless counter stool with one continuous upholstered saddle seat, four slightly splayed steel legs and one complete rectangular footrest loop.","body":{"type":"Group","children":[{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.48,"height":0.13,"depth":0.34,"radius":0.09,"segments":5},"position":[0,0.89,0],"scale":[1,1,1]},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[-0.43,0,-0.34],[-0.32,0.88,-0.23]],"radius":0.026,"radialSegments":7,"tubularSegments":8,"curve":"spline"}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0.43,0,-0.34],[0.32,0.88,-0.23]],"radius":0.026,"radialSegments":7,"tubularSegments":8,"curve":"spline"}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[-0.45,0,0.37],[-0.32,0.88,0.23]],"radius":0.026,"radialSegments":7,"tubularSegments":8,"curve":"spline"}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0.45,0,0.37],[0.32,0.88,0.23]],"radius":0.026,"radialSegments":7,"tubularSegments":8,"curve":"spline"}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[-0.385,0.37,-0.294],[0.385,0.37,-0.294],[0.395,0.37,0.31],[-0.395,0.37,0.31],[-0.385,0.37,-0.294]],"radius":0.022,"radialSegments":7,"tubularSegments":20,"curve":"spline"}}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓