Sectional l sofa
sectional-l-sofa
dresses furniture:sectional
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 10of 500 meshes
- 2slots
- 1finish
Drag to orbit · scroll to zoom
$soft
$frame
This definition leaves
$soft and $frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-int-upholstery-sand","of":"cloth","value":72,"accent":"#b8aa95"}
{"t":"materialdef","id":"pal-oak","of":"timber","value":72}
{"t":"lookdef","id":"sectional-l-sofa","for":"furniture:sectional","desc":"L-shaped sectional sofa with deep cushions and low arms.","slots":{"soft":"pack-int-upholstery-sand","frame":"pal-oak"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":2.7,"height":0.17,"depth":0.9,"radius":0.035,"segments":3},"position":[0,0.085,0.45]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.17,"depth":1.75,"radius":0.035,"segments":3},"position":[0.9,0.085,0.28]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.2,"depth":0.72,"radius":0.06,"segments":4},"position":[-0.9,0.27,0.48]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.2,"depth":0.72,"radius":0.06,"segments":4},"position":[0,0.27,0.48]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.2,"depth":1.38,"radius":0.06,"segments":4},"position":[0.9,0.27,0.56]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.46,"depth":0.16,"radius":0.06,"segments":4},"position":[-0.9,0.58,0.06],"rotation":[-0.08,0,0]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.46,"depth":0.16,"radius":0.06,"segments":4},"position":[0,0.58,0.06],"rotation":[-0.08,0,0]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.46,"depth":0.16,"radius":0.06,"segments":4},"position":[0.9,0.58,0.06],"rotation":[-0.08,0,0]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.5,"depth":0.82,"radius":0.06,"segments":4},"position":[-1.27,0.42,0.46]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.5,"depth":1.42,"radius":0.06,"segments":4},"position":[1.27,0.42,0.56]}],"scale":[1.12,0.96,1.08]},"preview":{"projection":"perspective","azimuth":38,"elevation":20,"fov":34,"margin":1.04}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack
119 KB · NDJSON ↓