bimtex

site-assets

Slat bench

slat-bench dresses asset:bench — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 5of 500 meshes
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Slat bench, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.

Paste this

Every part: the 1 materialdef the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-teak","of":"timber","value":58,"accent":"#8a6440"}
{"t":"lookdef","id":"slat-bench","for":"asset:bench","desc":"Straight outdoor bench with timber slats and simple supports.","body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"BoxGeometry","width":1.8,"height":0.06,"depth":0.14},"material":"pack-teak","position":[0,0.44,-0.16]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":1.8,"height":0.06,"depth":0.14},"material":"pack-teak","position":[0,0.44,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":1.8,"height":0.06,"depth":0.14},"material":"pack-teak","position":[0,0.44,0.16]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.08,"height":0.44,"depth":0.5},"material":"qsr-charcoal","position":[-0.76,0.22,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.08,"height":0.44,"depth":0.5},"material":"qsr-charcoal","position":[0.76,0.22,0]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/site-assets.ndjson model.ndjson > dressed.ndjson
Download site-assets pack 60 KB · NDJSON ↓