bimtex

interiors

Tall fridge 2

tall-fridge-2 dresses furniture:fridge — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 6of 500 meshes
  • 3slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Tall fridge 2, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$hardware:steel
$surface
$hardware:handle

This definition leaves $hardware:steel and $surface and $hardware:handle open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-int-brass","of":"brass","value":58,"accent":"#b08d52","body":{"metalness":0.75}}
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"materialdef","id":"pal-steel","of":"steel","value":72}
{"t":"lookdef","id":"tall-fridge-2","for":"furniture:fridge","desc":"Tall freestanding refrigerator with split doors and lower freezer.","slots":{"hardware:steel":"pal-steel","surface":"pal-charcoal","hardware:handle":"pack-int-brass"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.82,"height":1.45,"depth":0.68,"radius":0.035,"segments":3},"position":[0,0.725,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.012,"height":0.88,"depth":0.025,"radius":0.004,"segments":3},"position":[0,0.96,0.351]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.76,"height":0.012,"depth":0.025,"radius":0.004,"segments":3},"position":[0,0.51,0.351]},{"type":"Mesh","material":"$hardware:handle","geometry":{"type":"RoundedBoxGeometry","width":0.025,"height":0.5,"depth":0.035,"radius":0.01,"segments":3},"position":[-0.06,0.94,0.372]},{"type":"Mesh","material":"$hardware:handle","geometry":{"type":"RoundedBoxGeometry","width":0.025,"height":0.5,"depth":0.035,"radius":0.01,"segments":3},"position":[0.06,0.94,0.372]},{"type":"Mesh","material":"$hardware:handle","geometry":{"type":"RoundedBoxGeometry","width":0.48,"height":0.025,"depth":0.035,"radius":0.01,"segments":3},"position":[0,0.43,0.372]}]},"preview":{"projection":"perspective","azimuth":34,"elevation":18,"fov":34,"margin":1.05}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓