bimtex

trees

Three-tier topiary

three-tier-topiary dresses tree:topiary-pot — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 6of 500 meshes
  • 4slots
  • 3finishes

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The build. Made here, now, by the same interpreter a model gets.
Three-tier topiary, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$foliage
$frame
$surface
$bark

This definition leaves $foliage and $frame and $surface and $bark open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"materialdef","id":"pal-leaf","of":"foliage","value":42}
{"t":"materialdef","id":"pal-timber-dark","of":"timber","value":42}
{"t":"lookdef","id":"three-tier-topiary","name":"Three-tier topiary","for":"tree:topiary-pot","desc":"Potted formal topiary with three clipped spheres stepping from large to small on one continuous stem.","slots":{"foliage":"pal-leaf","frame":"concrete","surface":"pal-charcoal","bark":"pal-timber-dark"},"note":"A simplified architectural-maquette topiary: one clean tapered planter, a continuous slender trunk and exactly three clipped spheres stepping from large to small with deliberate air between them.","body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.46,"radiusBottom":0.36,"height":0.66,"radialSegments":24},"material":"$frame","position":[0,0.33,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.395,"radiusBottom":0.395,"height":0.035,"radialSegments":24},"material":"$surface","position":[0,0.665,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.045,"radiusBottom":0.075,"height":3,"radialSegments":12},"material":"$bark","position":[0,2.1,0]},{"type":"Mesh","geometry":{"type":"SphereGeometry","radius":0.56,"widthSegments":24,"heightSegments":16},"material":"$foliage","position":[0,1.43,0]},{"type":"Mesh","geometry":{"type":"SphereGeometry","radius":0.4,"widthSegments":24,"heightSegments":16},"material":"$foliage","position":[0,2.51,0]},{"type":"Mesh","geometry":{"type":"SphereGeometry","radius":0.3,"widthSegments":24,"heightSegments":16},"material":"$foliage","position":[0,3.32,0]}]},"preview":{"projection":"perspective","azimuth":-38,"elevation":16,"fov":32,"margin":1.04}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/trees.ndjson model.ndjson > dressed.ndjson
Download trees pack 245 KB · NDJSON ↓