Twin-bar light column
twin-bar-light-column
dresses asset:light-column
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 8of 500 meshes
- 1slot
- 2finishes
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$frame
This definition leaves
$frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-luminaire","of":"paint","value":92,"accent":"#fbf4dd","body":{"emissive":"#fbf4dd","emissiveIntensity":2.4,"roughness":0.18}}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"lookdef","id":"twin-bar-light-column","name":"Twin-bar light column","for":"asset:light-column","desc":"Tall light column with twin horizontal bar fixtures.","slots":{"frame":"pal-steel-dark"},"note":"Six-metre car-park column reduced to its structural read: a cast concrete plinth, one tapered charcoal mast, one continuous crossbar and two shallow opposed luminaires.","body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.21,"radiusBottom":0.27,"height":0.48,"radialSegments":20},"material":"concrete","position":[0,0.24,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.075,"radiusBottom":0.13,"height":5.34,"radialSegments":20},"material":"$frame","position":[0,3.13,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.105,"radiusBottom":0.105,"height":0.16,"radialSegments":16},"material":"$frame","position":[0,5.82,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.052,"radiusBottom":0.052,"height":1.64,"radialSegments":14},"material":"$frame","rotation":[1.5708,0,0],"position":[0,5.78,0]},{"type":"Mesh","geometry":{"type":"RoundedBoxGeometry","width":0.34,"height":0.15,"depth":0.56,"radius":0.035,"segments":2},"material":"$frame","position":[0,5.895,1]},{"type":"Mesh","geometry":{"type":"RoundedBoxGeometry","width":0.34,"height":0.15,"depth":0.56,"radius":0.035,"segments":2},"material":"$frame","position":[0,5.895,-1]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.27,"height":0.035,"depth":0.46},"material":"pack-luminaire","position":[0,5.81,1]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.27,"height":0.035,"depth":0.46},"material":"pack-luminaire","position":[0,5.81,-1]}]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/parking.ndjson model.ndjson > dressed.ndjson
Download parking pack
53 KB · NDJSON ↓
The 2 finishes this pack ships
Combinations the pack author curated, rendered under one light and one camera because a comparison needs everything but the variable held still. Pick one to load it above — or mix your own with the slot controls.