bimtex

interiors

Wall basin

wall-basin dresses furniture:sink — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 11of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Wall basin, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$surface
$accent

This definition leaves $surface and $accent open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pal-ceramic","of":"ceramic","value":92}
{"t":"materialdef","id":"pal-grey","of":"paint","value":58}
{"t":"lookdef","id":"wall-basin","for":"furniture:sink","desc":"Compact wall-mounted basin with exposed bottle trap and tap.","slots":{"surface":"pal-ceramic","accent":"pal-grey"},"preview":{"projection":"perspective","azimuth":-34,"elevation":18,"fov":34,"margin":1.05},"body":{"type":"Group","children":[{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.82,"height":0.04,"depth":0.42,"radius":0.035,"segments":4},"position":[0,0.5,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.82,"height":0.14,"depth":0.035,"radius":0.025,"segments":4},"position":[0,0.59,-0.1925]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.82,"height":0.14,"depth":0.035,"radius":0.025,"segments":4},"position":[0,0.59,0.1925]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.035,"height":0.14,"depth":0.35,"radius":0.025,"segments":4},"position":[-0.3925,0.59,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.035,"height":0.14,"depth":0.35,"radius":0.025,"segments":4},"position":[0.3925,0.59,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"CylinderGeometry","radiusTop":0.026,"radiusBottom":0.026,"height":0.34,"radialSegments":18},"position":[0.2,0.81,-0.13]},{"type":"Mesh","material":"$accent","geometry":{"type":"TubeGeometry","path":[[0.2,0.95,-0.13],[0.2,0.97,-0.02],[0.2,0.89,0.06]],"radius":0.02,"radialSegments":10,"tubularSegments":16}},{"type":"Mesh","material":"$accent","geometry":{"type":"TubeGeometry","path":[[0.2,0.98,-0.13],[0.3,0.98,-0.13]],"radius":0.012,"radialSegments":10,"tubularSegments":16}},{"type":"Mesh","material":"$accent","geometry":{"type":"CylinderGeometry","radiusTop":0.034,"radiusBottom":0.034,"height":0.22,"radialSegments":18},"position":[0,0.29,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"TubeGeometry","path":[[0,0.35,0],[0,0.35,-0.17]],"radius":0.022,"radialSegments":10,"tubularSegments":16}},{"type":"Mesh","material":"$accent","geometry":{"type":"TorusGeometry","radius":0.04,"tube":0.008,"radialSegments":10,"tubularSegments":20},"position":[0,0.515,0],"rotation":[1.5708,0,0]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓