bimtex

interiors

Warm oak wall cabinet

warm-oak-wall-cabinet dresses furniture:wall-cabinet — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 6of 500 meshes
  • 3slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Warm oak wall cabinet, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$surface
$hardware

This definition leaves $frame and $surface and $hardware open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pal-oak","of":"timber","value":72}
{"t":"materialdef","id":"pal-off-white","of":"paint","value":86}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"lookdef","id":"warm-oak-wall-cabinet","for":"furniture:wall-cabinet","desc":"Wall-hung cabinet with two flush doors and a continuous under-rail pull.","slots":{"frame":"pal-oak","surface":"pal-off-white","hardware":"pal-steel-dark"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","args":[0.9,0.76,0.35]},"position":[0,0.38,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.438,"height":0.73,"depth":0.022,"radius":0.004,"segments":2},"position":[-0.228,0.385,0.181]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.438,"height":0.73,"depth":0.022,"radius":0.004,"segments":2},"position":[0.228,0.385,0.181]},{"type":"Mesh","material":"$hardware","geometry":{"type":"BoxGeometry","args":[0.88,0.018,0.026]},"position":[0,0.012,0.184]},{"type":"Mesh","material":"$hardware","geometry":{"type":"CylinderGeometry","args":[0.006,0.006,0.05,8]},"rotation":[1.5708,0,0],"position":[-0.012,0.385,0.196]},{"type":"Mesh","material":"$hardware","geometry":{"type":"CylinderGeometry","args":[0.006,0.006,0.05,8]},"rotation":[1.5708,0,0],"position":[0.012,0.385,0.196]}]},"preview":{"projection":"perspective","azimuth":34,"elevation":16,"fov":32,"margin":1.06}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓