Altar table
altar-table
dresses asset:altar
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 2of 500 meshes
- 2slots
- 1finish
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$surface
$frame
This definition leaves
$surface and $frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 1 materialdef the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pal-stone","of":"stone","value":86}
{"t":"lookdef","id":"altar-table","for":"asset:altar","desc":"Blocky altar table with a thick stone top and solid pedestal.","slots":{"surface":"pal-stone","frame":"pal-stone"},"preview":{"projection":"perspective","azimuth":-36,"elevation":20,"fov":34,"margin":1.04},"body":{"type":"Group","children":[{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.8,"height":0.16,"depth":0.8,"radius":0.025,"segments":3},"position":[0,0.87,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.84,"height":0.79,"depth":0.56,"radius":0.02,"segments":3},"position":[0,0.395,0]}],"scale":[1.000000026,0.999999991,0.999999985]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/assembly.ndjson model.ndjson > dressed.ndjson
Download assembly pack
18 KB · NDJSON ↓