Commercial prep table
commercial-prep-table
dresses furniture:prep-table
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 11of 500 meshes
- 2slots
- 1finish
Drag to orbit · scroll to zoom
$hardware
$frame
This definition leaves
$hardware and $frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"materialdef","id":"pal-steel","of":"steel","value":72}
{"t":"lookdef","id":"commercial-prep-table","name":"Commercial prep table","for":"furniture:prep-table","desc":"Stainless commercial prep table with undershelf and backsplash.","slots":{"hardware":"pal-steel","frame":"pal-charcoal"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":1.5,"height":0.06,"depth":0.75,"radius":0.012},"position":[0,0.87,0]},{"type":"Mesh","material":"$hardware","geometry":{"type":"BoxGeometry","width":1.36,"height":0.05,"depth":0.62},"position":[0,0.24,0]},{"type":"Mesh","material":"$hardware","geometry":{"type":"CylinderGeometry","args":[0.025,0.03,0.84,10]},"position":[-0.65,0.42,-0.28]},{"type":"Mesh","material":"$hardware","geometry":{"type":"CylinderGeometry","args":[0.025,0.03,0.84,10]},"position":[0.65,0.42,-0.28]},{"type":"Mesh","material":"$hardware","geometry":{"type":"CylinderGeometry","args":[0.025,0.03,0.84,10]},"position":[-0.65,0.42,0.28]},{"type":"Mesh","material":"$hardware","geometry":{"type":"CylinderGeometry","args":[0.025,0.03,0.84,10]},"position":[0.65,0.42,0.28]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","args":[0.045,0.035,0.025,10]},"position":[-0.65,0.0125,-0.28]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","args":[0.045,0.035,0.025,10]},"position":[0.65,0.0125,-0.28]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","args":[0.045,0.035,0.025,10]},"position":[-0.65,0.0125,0.28]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","args":[0.045,0.035,0.025,10]},"position":[0.65,0.0125,0.28]},{"type":"Mesh","material":"$hardware","geometry":{"type":"BoxGeometry","width":1.5,"height":0.09,"depth":0.035},"position":[0,0.825,-0.3575]}],"scale":[1.12,1,0.95]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack
119 KB · NDJSON ↓