bimtex

interiors

POS checkout counter

pos-checkout-2 dresses furniture:checkout — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 8of 500 meshes
  • 5slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
POS checkout counter, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$frame:bark
$surface:top
$surface:screen
$hardware

This definition leaves $frame and $frame:bark and $surface:top and $surface:screen and $hardware open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 4 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-int-oak","of":"timber","value":58,"hatch":"timber"}
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"materialdef","id":"pal-stone","of":"stone","value":86}
{"t":"lookdef","id":"pos-checkout-2","name":"POS checkout counter","for":"furniture:checkout","desc":"Retail checkout terminal with tilted display and card pedestal.","slots":{"frame":"pal-charcoal","frame:bark":"pack-int-oak","surface:top":"pal-stone","surface:screen":"pal-charcoal","hardware":"pal-steel-dark"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.84,"height":0.78,"depth":0.62,"radius":0.035,"segments":3},"position":[0,0.43,0]},{"type":"Mesh","material":"$frame:bark","geometry":{"type":"RoundedBoxGeometry","width":0.74,"height":0.18,"depth":0.035,"radius":0.012,"segments":3},"position":[0,0.62,0.326]},{"type":"Mesh","material":"$surface:top","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.075,"depth":0.68,"radius":0.025,"segments":3},"position":[0,0.82,0]},{"type":"Mesh","material":"$surface:screen","geometry":{"type":"RoundedBoxGeometry","width":0.38,"height":0.27,"depth":0.035,"radius":0.018,"segments":3},"position":[-0.1,1.02,-0.03],"rotation":[-0.18,0,0]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.07,"height":0.22,"depth":0.07,"radius":0.018,"segments":3},"position":[-0.1,0.87,-0.06]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.2,"height":0.11,"depth":0.13,"radius":0.018,"segments":3},"position":[0.28,0.91,0.12],"rotation":[-0.14,0,0]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.18,"height":0.025,"depth":0.13,"radius":0.01,"segments":3},"position":[-0.28,0.86,0.14]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.78,"height":0.08,"depth":0.58,"radius":0.018,"segments":3},"position":[0,0.06,0]}]},"preview":{"projection":"perspective","azimuth":38,"elevation":20,"fov":34,"margin":1.06}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓