Dock shelter
dock-shelter
dresses asset:dock-shelter
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 8of 500 meshes
- 2slots
- 1finish
Drag to orbit · scroll to zoom
$soft
$frame
This definition leaves
$soft and $frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-warehouse-shelter","of":"cloth","value":20,"accent":"#262729","body":{"sheen":0.18,"sheenColor":"#5a5b5c","sheenRoughness":0.9}}
{"t":"materialdef","id":"pack-warehouse-yellow","of":"painted-metal","value":72,"accent":"#f0c400","body":{"metalness":0.28}}
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"lookdef","id":"dock-shelter","for":"asset:dock-shelter","desc":"Fabric dock shelter with padded side curtains and top hood.","slots":{"soft":"pack-warehouse-shelter","frame":"pal-charcoal"},"preview":{"projection":"perspective","azimuth":-34,"elevation":14,"fov":34,"margin":1.03},"body":{"type":"Group","children":[{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.46,"height":2.8,"depth":0.6,"radius":0.035,"segments":3},"position":[-1.47,1.4,0]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.46,"height":2.8,"depth":0.6,"radius":0.035,"segments":3},"position":[1.47,1.4,0]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":3.4,"height":0.6,"depth":0.6,"radius":0.035,"segments":3},"position":[0,3.1,0]},{"type":"bimtex:Run","count":2,"from":[-0.805,0.7,-0.13],"to":[0.805,0.7,-0.13],"children":[{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.08,"height":2.8,"depth":0.08}}]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":3.22,"height":0.08,"depth":0.08},"position":[0,2.76,-0.26]},{"type":"Mesh","material":"pack-warehouse-yellow","geometry":{"type":"BoxGeometry","width":0.05,"height":1.55,"depth":0.018},"position":[-1.25,1.4,0.291]},{"type":"Mesh","material":"pack-warehouse-yellow","geometry":{"type":"BoxGeometry","width":0.05,"height":1.55,"depth":0.018},"position":[1.25,1.4,0.291]},{"type":"Mesh","material":"pack-warehouse-yellow","geometry":{"type":"BoxGeometry","width":0.05,"height":0.12,"depth":0.018},"position":[0,2.82,0.291]}]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/warehouse.ndjson model.ndjson > dressed.ndjson
Download warehouse pack
50 KB · NDJSON ↓