bimtex

interiors

Ladder open bookshelf

ladder-open-bookshelf dresses furniture:bookshelf — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 7of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Ladder open bookshelf, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$surface
$frame

This definition leaves $surface and $frame open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-int-oak","of":"timber","value":58,"hatch":"timber"}
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"lookdef","id":"ladder-open-bookshelf","name":"Ladder open bookshelf","for":"furniture:bookshelf","desc":"Tall open bookshelf with ladder-like side frames and evenly spaced shelves.","slots":{"surface":"pack-int-oak","frame":"pal-charcoal"},"note":"A tall open-back ladder shelf with two backward-leaning square steel rails and exactly five oak shelves. Shelf depth reduces toward the top to reinforce the tapered profile.","body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.045,"height":1.81,"depth":0.045},"position":[-0.42,0.9,-0.05],"rotation":[-0.1,0,-0.025]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.045,"height":1.81,"depth":0.045},"position":[0.42,0.9,-0.05],"rotation":[-0.1,0,0.025]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.045,"depth":0.32,"radius":0.01,"segments":3},"position":[0,0.07,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.84,"height":0.045,"depth":0.275,"radius":0.01,"segments":3},"position":[0,0.47,-0.0225]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.78,"height":0.045,"depth":0.23,"radius":0.01,"segments":3},"position":[0,0.87,-0.045]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.72,"height":0.045,"depth":0.185,"radius":0.01,"segments":3},"position":[0,1.27,-0.0675]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.66,"height":0.045,"depth":0.14,"radius":0.01,"segments":3},"position":[0,1.67,-0.09]}],"scale":[0.967501386,0.996674165,0.99143417]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓