bimtex

interiors

Tripod pedestal side table

tripod-pedestal-side-table dresses furniture:side-table — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 9of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Tripod pedestal side table, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$surface
$frame

This definition leaves $surface and $frame open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"materialdef","id":"pal-grey","of":"paint","value":58}
{"t":"lookdef","id":"tripod-pedestal-side-table","name":"Tripod pedestal side table","for":"furniture:side-table","desc":"Small round side table on a three-legged pedestal.","slots":{"surface":"pal-charcoal","frame":"pal-grey"},"note":"A compact side table with a thin charcoal stone disc, one satin-brass stem and exactly three low splayed feet ending in rounded tips.","body":{"type":"Group","children":[{"type":"Mesh","material":"$surface","geometry":{"type":"CylinderGeometry","radiusTop":0.54,"radiusBottom":0.54,"height":0.07,"radialSegments":32},"position":[0,1.03,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.035,"radiusBottom":0.055,"height":0.82,"radialSegments":16},"position":[0,0.59,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"SphereGeometry","radius":0.095,"widthSegments":16,"heightSegments":10},"position":[0,0.17,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,0.17,0],[0.3,0.1,0],[0.52,0.07,0]],"radius":0.035,"radialSegments":8,"tubularSegments":10}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,0.17,0],[-0.15,0.1,0.26],[-0.26,0.07,0.45]],"radius":0.035,"radialSegments":8,"tubularSegments":10}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,0.17,0],[-0.15,0.1,-0.26],[-0.26,0.07,-0.45]],"radius":0.035,"radialSegments":8,"tubularSegments":10}},{"type":"Mesh","material":"$frame","geometry":{"type":"SphereGeometry","radius":0.065,"widthSegments":14,"heightSegments":8},"position":[0.52,0.07,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"SphereGeometry","radius":0.065,"widthSegments":14,"heightSegments":8},"position":[-0.26,0.07,0.45]},{"type":"Mesh","material":"$frame","geometry":{"type":"SphereGeometry","radius":0.065,"widthSegments":14,"heightSegments":8},"position":[-0.26,0.07,-0.45]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓