bimtex

interiors

Panel wardrobe

panel-wardrobe dresses furniture:wardrobe — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 7of 500 meshes
  • 3slots
  • 2finishes

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The build. Made here, now, by the same interpreter a model gets.
Panel wardrobe, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$surface
$hardware

This definition leaves $frame and $surface and $hardware open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-int-oak","of":"timber","value":58,"hatch":"timber"}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"lookdef","id":"panel-wardrobe","for":"furniture:wardrobe","desc":"Boxy panel wardrobe with full-height flush doors and a plinth.","slots":{"frame":"pack-int-oak","surface":"pack-int-oak","hardware":"pal-steel-dark"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":1.6,"height":2.04,"depth":0.57},"position":[0,1.05,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.505,"height":1.98,"depth":0.025,"radius":0.008,"segments":2},"position":[-0.525,1.06,0.2975]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.505,"height":1.98,"depth":0.025,"radius":0.008,"segments":2},"position":[0,1.06,0.2975]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.505,"height":1.98,"depth":0.025,"radius":0.008,"segments":2},"position":[0.525,1.06,0.2975]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.035,"height":0.24,"depth":0.025,"radius":0.01,"segments":3},"position":[-0.267,1.06,0.3225]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.035,"height":0.24,"depth":0.025,"radius":0.01,"segments":3},"position":[0.267,1.06,0.3225]},{"type":"Mesh","material":"$hardware","geometry":{"type":"BoxGeometry","width":1.56,"height":0.06,"depth":0.56},"position":[0,0.03,0]}],"scale":[0.999999985,1.014492763,0.967741941]},"preview":{"projection":"perspective","azimuth":34,"elevation":18,"fov":34,"margin":1.04}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 119 KB · NDJSON ↓