Six drawer dresser 2
six-drawer-dresser-2
dresses furniture:dresser
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 14of 500 meshes
- 4slots
- 1finish
Drag to orbit · scroll to zoom
$frame:body
$surface
$frame:plinth
$hardware
This definition leaves
$frame:body and $surface and $frame:plinth and $hardware
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-int-brass","of":"brass","value":58,"accent":"#b08d52","body":{"metalness":0.75}}
{"t":"materialdef","id":"pack-int-oak","of":"timber","value":58,"hatch":"timber"}
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"lookdef","id":"six-drawer-dresser-2","for":"furniture:dresser","desc":"Low six-drawer dresser with paired pulls and solid top.","slots":{"frame:body":"pack-int-oak","surface":"pack-int-oak","frame:plinth":"pal-charcoal","hardware":"pack-int-brass"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":1.48,"height":0.76,"depth":0.54,"radius":0.025,"segments":3},"position":[0,0.46,0]},{"type":"Mesh","material":"$frame:plinth","geometry":{"type":"RoundedBoxGeometry","width":1.4,"height":0.06,"depth":0.5,"radius":0.015,"segments":3},"position":[0,0.07,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.45,"height":0.27,"depth":0.025,"radius":0.008,"segments":3},"position":[-0.49,0.25,0.284]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.025,"depth":0.035,"radius":0.008,"segments":3},"position":[-0.49,0.29,0.312]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.45,"height":0.27,"depth":0.025,"radius":0.008,"segments":3},"position":[-0.49,0.57,0.284]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.025,"depth":0.035,"radius":0.008,"segments":3},"position":[-0.49,0.61,0.312]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.45,"height":0.27,"depth":0.025,"radius":0.008,"segments":3},"position":[0,0.25,0.284]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.025,"depth":0.035,"radius":0.008,"segments":3},"position":[0,0.29,0.312]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.45,"height":0.27,"depth":0.025,"radius":0.008,"segments":3},"position":[0,0.57,0.284]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.025,"depth":0.035,"radius":0.008,"segments":3},"position":[0,0.61,0.312]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.45,"height":0.27,"depth":0.025,"radius":0.008,"segments":3},"position":[0.49,0.25,0.284]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.025,"depth":0.035,"radius":0.008,"segments":3},"position":[0.49,0.29,0.312]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":0.45,"height":0.27,"depth":0.025,"radius":0.008,"segments":3},"position":[0.49,0.57,0.284]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.16,"height":0.025,"depth":0.035,"radius":0.008,"segments":3},"position":[0.49,0.61,0.312]}]},"preview":{"projection":"perspective","azimuth":38,"elevation":18,"fov":34,"margin":1.04}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack
119 KB · NDJSON ↓