bimtex

pools

Pool lounger

pool-lounger dresses asset:lounger — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 12of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Pool lounger, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$soft

This definition leaves $frame and $soft open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-pool-lounger-sling","of":"boucle","value":72,"body":{"sheen":0.7,"sheenRoughness":0.6}}
{"t":"materialdef","id":"pack-pool-lounger-timber","of":"timber","value":58,"hatch":"timber","body":{"roughness":0.66}}
{"t":"lookdef","id":"pool-lounger","for":"asset:lounger","desc":"Reclined poolside lounger with a long slatted back.","slots":{"frame":"pack-pool-lounger-timber","soft":"pack-pool-lounger-sling"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.78,"height":0.09,"depth":1.72,"radius":0.025,"segments":3},"position":[0,0.38,0.18]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.69,"height":0.07,"depth":1.62,"radius":0.035,"segments":4},"position":[0,0.45,0.18]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.78,"height":0.08,"depth":0.94,"radius":0.025,"segments":3},"position":[0,0.73,-0.78],"rotation":[0.72,0,0]},{"type":"Mesh","material":"$soft","geometry":{"type":"RoundedBoxGeometry","width":0.69,"height":0.065,"depth":0.86,"radius":0.035,"segments":4},"position":[0,0.79,-0.78],"rotation":[0.72,0,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.035,"radiusBottom":0.045,"height":0.34,"radialSegments":12},"position":[-0.33,0.17,-0.58]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.035,"radiusBottom":0.045,"height":0.34,"radialSegments":12},"position":[-0.33,0.17,0.88]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.035,"radiusBottom":0.045,"height":0.34,"radialSegments":12},"position":[0.33,0.17,-0.58]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.035,"radiusBottom":0.045,"height":0.34,"radialSegments":12},"position":[0.33,0.17,0.88]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.12,"radiusBottom":0.12,"height":0.045,"radialSegments":18},"position":[-0.35,0.15,-0.94],"rotation":[0,0,1.5708]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.12,"radiusBottom":0.12,"height":0.045,"radialSegments":18},"position":[0.35,0.15,-0.94],"rotation":[0,0,1.5708]},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[-0.35,0.34,-0.68],[-0.35,0.48,-0.9]],"radius":0.025,"radialSegments":8,"tubularSegments":10,"curve":"spline"}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0.35,0.34,-0.68],[0.35,0.48,-0.9]],"radius":0.025,"radialSegments":8,"tubularSegments":10,"curve":"spline"}}]},"preview":{"projection":"perspective","azimuth":32,"elevation":20,"fov":34,"margin":1.03}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/pools.ndjson model.ndjson > dressed.ndjson
Download pools pack 31 KB · NDJSON ↓