bimtex

retail

Retail till counter

retail-till-counter dresses furniture:retail-till — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 5of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Retail till counter, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$surface

This definition leaves $frame and $surface open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-retail-charcoal","of":"painted-metal","value":20,"accent":"#343536","body":{"metalness":0.38}}
{"t":"materialdef","id":"pal-oak","of":"timber","value":72}
{"t":"materialdef","id":"pal-stone","of":"stone","value":86}
{"t":"lookdef","id":"retail-till-counter","for":"furniture:retail-till","desc":"Boxy till counter with raised transaction ledge and storage.","slots":{"frame":"pal-oak","surface":"pal-stone"},"preview":{"projection":"perspective","azimuth":-38,"elevation":16,"fov":34,"margin":1.04},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":1.6,"height":0.88,"depth":0.7,"radius":0.025,"segments":3},"position":[0,0.44,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.6,"height":0.06,"depth":0.7,"radius":0.018,"segments":3},"position":[0,0.91,0]},{"type":"Mesh","material":"pack-retail-charcoal","geometry":{"type":"RoundedBoxGeometry","width":0.2,"height":0.025,"depth":0.15,"radius":0.008,"segments":3},"position":[0.5,0.9525,0.05]},{"type":"Mesh","material":"pack-retail-charcoal","geometry":{"type":"BoxGeometry","width":0.045,"height":0.07,"depth":0.045},"position":[0.5,0.9875,0.05]},{"type":"Mesh","material":"pack-retail-charcoal","geometry":{"type":"RoundedBoxGeometry","width":0.32,"height":0.125,"depth":0.035,"radius":0.014,"segments":3},"position":[0.5,0.9875,0.04]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/retail.ndjson model.ndjson > dressed.ndjson
Download retail pack 27 KB · NDJSON ↓