bimtex

site-assets

Sculptural loop bench

sculptural-loop-bench dresses asset:bench — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 7of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Sculptural loop bench, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$surface
$frame

This definition leaves $surface and $frame open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 1 materialdef the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pal-timber-dark","of":"timber","value":42}
{"t":"lookdef","id":"sculptural-loop-bench","name":"Sculptural loop bench","for":"asset:bench","desc":"Continuous bent-loop bench read as outdoor sculpture and communal seating.","slots":{"surface":"pal-timber-dark","frame":"qsr-charcoal"},"note":"A backless landscape bench with exactly four oak slats held between two continuous graphite ribbon loops. Each end is a flat open plate rather than a round tube, keeping the reference construction legible.","body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"ExtrudeGeometry","depth":0.12,"profile":[[-0.32,0],[0.32,0],[0.42,0.04],[0.46,0.14],[0.46,0.46],[0.42,0.56],[0.32,0.6],[-0.32,0.6],[-0.42,0.56],[-0.46,0.46],[-0.46,0.14],[-0.42,0.04]],"holes":[[[-0.25,0.1],[0.25,0.1],[0.31,0.13],[0.34,0.19],[0.34,0.39],[0.31,0.45],[0.25,0.48],[-0.25,0.48],[-0.31,0.45],[-0.34,0.39],[-0.34,0.19],[-0.31,0.13]]],"bevelEnabled":true,"bevelThickness":0.012,"bevelSize":0.012,"bevelSegments":2},"position":[-1.1,0,0],"rotation":[0,1.5708,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"ExtrudeGeometry","depth":0.12,"profile":[[-0.32,0],[0.32,0],[0.42,0.04],[0.46,0.14],[0.46,0.46],[0.42,0.56],[0.32,0.6],[-0.32,0.6],[-0.42,0.56],[-0.46,0.46],[-0.46,0.14],[-0.42,0.04]],"holes":[[[-0.25,0.1],[0.25,0.1],[0.31,0.13],[0.34,0.19],[0.34,0.39],[0.31,0.45],[0.25,0.48],[-0.25,0.48],[-0.31,0.45],[-0.34,0.39],[-0.34,0.19],[-0.31,0.13]]],"bevelEnabled":true,"bevelThickness":0.012,"bevelSize":0.012,"bevelSegments":2},"position":[0.98,0,0],"rotation":[0,1.5708,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":1.95,"height":0.035,"depth":0.66},"position":[0,0.49,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.94,"height":0.08,"depth":0.17,"radius":0.018},"position":[0,0.56,-0.285]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.94,"height":0.08,"depth":0.17,"radius":0.018},"position":[0,0.56,-0.095]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.94,"height":0.08,"depth":0.17,"radius":0.018},"position":[0,0.56,0.095]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.94,"height":0.08,"depth":0.17,"radius":0.018},"position":[0,0.56,0.285]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/site-assets.ndjson model.ndjson > dressed.ndjson
Download site-assets pack 60 KB · NDJSON ↓