Square pedestrian lantern
square-pedestrian-lantern
dresses asset:lantern
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 11of 500 meshes
- 1finish
Drag to orbit · scroll to zoom
Paste this
Every part: the 1 materialdef the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-lamp-glow","of":"paint","value":42,"accent":"#e8a13d","body":{"emissive":"#ffb45c","emissiveIntensity":2.2}}
{"t":"lookdef","id":"square-pedestrian-lantern","name":"Square pedestrian lantern","for":"asset:lantern","desc":"Square pedestrian lantern on a slender post and base.","note":"A restrained pedestrian lantern with a hexagonal foot, one square post, a framed luminous cube and a shallow four-sided cap. The frame stays legible without ornamental hardware.","body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.075,"radiusBottom":0.09,"height":0.07,"radialSegments":6},"material":"qsr-charcoal","position":[0,0.035,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.085,"height":1.72,"depth":0.085},"material":"qsr-charcoal","position":[0,0.91,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.14,"height":0.08,"depth":0.14},"material":"qsr-charcoal","position":[0,1.79,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.27,"height":0.3,"depth":0.27},"material":"pack-lamp-glow","position":[0,2,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.035,"height":0.36,"depth":0.035},"material":"qsr-charcoal","position":[-0.145,2,-0.145]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.035,"height":0.36,"depth":0.035},"material":"qsr-charcoal","position":[0.145,2,-0.145]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.035,"height":0.36,"depth":0.035},"material":"qsr-charcoal","position":[-0.145,2,0.145]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.035,"height":0.36,"depth":0.035},"material":"qsr-charcoal","position":[0.145,2,0.145]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.33,"height":0.035,"depth":0.33},"material":"qsr-charcoal","position":[0,1.82,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.33,"height":0.035,"depth":0.33},"material":"qsr-charcoal","position":[0,2.18,0]},{"type":"Mesh","geometry":{"type":"ConeGeometry","radius":0.24,"height":0.15,"radialSegments":4},"material":"qsr-charcoal","position":[0,2.2725,0],"rotation":[0,0.7854,0]}]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/site-assets.ndjson model.ndjson > dressed.ndjson
Download site-assets pack
60 KB · NDJSON ↓