bimtex

site-assets

Stone lantern

stone-lantern dresses asset:stone-lantern — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 10of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Stone lantern, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$surface
$accent

This definition leaves $surface and $accent open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-garden-lantern-glass","of":"glass","value":92,"body":{"type":"MeshPhysicalMaterial","roughness":0.85,"transmission":0.62}}
{"t":"materialdef","id":"pack-site-weathered-stone","of":"stone","value":42,"accent":"#6e6b63","body":{"roughness":0.88}}
{"t":"lookdef","id":"stone-lantern","for":"asset:stone-lantern","desc":"Japanese-style stone lantern with a square cap and pedestal.","slots":{"surface":"pack-site-weathered-stone","accent":"pack-garden-lantern-glass"},"body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.95,"radiusBottom":1.15,"height":0.5,"radialSegments":10},"material":"$surface","position":[0,0.25,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.34,"radiusBottom":0.42,"height":2.2,"radialSegments":10},"material":"$surface","position":[0,1.6,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":1,"radiusBottom":0.72,"height":0.42,"radialSegments":10},"material":"$surface","position":[0,2.9,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":1.25,"height":1.05,"depth":1.25},"material":"$accent","position":[0,3.65,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.14,"height":1.17,"depth":0.14},"material":"$surface","position":[-0.62,3.62,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.14,"height":1.17,"depth":0.14},"material":"$surface","position":[0.62,3.62,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.14,"height":1.17,"depth":0.14},"material":"$surface","position":[0,3.62,-0.62]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.14,"height":1.17,"depth":0.14},"material":"$surface","position":[0,3.62,0.62]},{"type":"Mesh","geometry":{"type":"ConeGeometry","radius":1.35,"height":0.95,"radialSegments":10},"material":"$surface","position":[0,4.55,0]},{"type":"Mesh","geometry":{"type":"SphereGeometry","radius":0.2,"widthSegments":8,"heightSegments":6},"material":"$surface","position":[0,5.2,0]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/site-assets.ndjson model.ndjson > dressed.ndjson
Download site-assets pack 60 KB · NDJSON ↓