Timber pergola
timber-pergola
dresses asset:pergola
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 19of 500 meshes
- 2slots
- 1finish
Drag to orbit · scroll to zoom
$frame:post
$frame:rafter
This definition leaves
$frame:post and $frame:rafter
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 1 materialdef the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-site-timber","of":"timber","value":42,"accent":"#8b603d","body":{"roughness":0.74}}
{"t":"lookdef","id":"timber-pergola","for":"asset:pergola","desc":"Open timber pergola with repeated overhead rafters and four posts.","slots":{"frame:post":"pack-site-timber","frame:rafter":"pack-site-timber"},"body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.06,"height":0.94,"depth":0.06},"material":"$frame:post","position":[-0.46,0.47,-0.43]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.06,"height":0.94,"depth":0.06},"material":"$frame:post","position":[0.46,0.47,-0.43]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.06,"height":0.94,"depth":0.06},"material":"$frame:post","position":[-0.46,0.47,0.43]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.06,"height":0.94,"depth":0.06},"material":"$frame:post","position":[0.46,0.47,0.43]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":1,"height":0.08,"depth":0.08},"material":"$frame:rafter","position":[0,0.94,-0.43]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":1,"height":0.08,"depth":0.08},"material":"$frame:rafter","position":[0,0.94,0.43]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[-0.45,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[-0.375,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[-0.3,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[-0.225,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[-0.15,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[-0.075,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[0,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[0.075,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[0.15,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[0.225,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[0.3,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[0.375,0.99,0]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.025,"height":0.045,"depth":1},"material":"$frame:rafter","position":[0.45,0.99,0]}]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/site-assets.ndjson model.ndjson > dressed.ndjson
Download site-assets pack
60 KB · NDJSON ↓