Tub armchair 2
tub-armchair-2
dresses furniture:armchair
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 10of 500 meshes
- 3slots
- 4finishes
Drag to orbit · scroll to zoom
$soft:fabric
$soft:cushion
$frame
This definition leaves
$soft:fabric and $soft:cushion and $frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-ash","of":"timber","value":80,"accent":"#cbbfa9"}
{"t":"materialdef","id":"pack-oatmeal","of":"boucle","value":80,"accent":"#d7cbbb"}
{"t":"lookdef","id":"tub-armchair-2","for":"furniture:armchair","desc":"Rounded tub armchair with a wraparound back and tapered base.","slots":{"soft:fabric":"pack-oatmeal","soft:cushion":"pack-oatmeal","frame":"pack-ash"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":0.86,"height":0.19,"depth":0.66,"radius":0.085,"segments":3},"position":[0,0.29,0.02]},{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":0.72,"height":0.17,"depth":0.53,"radius":0.075,"segments":3},"position":[0,0.44,0.06]},{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"CapsuleGeometry","radius":0.16,"height":0.62,"capSegments":8,"radialSegments":16},"position":[0,0.69,-0.25],"rotation":[0,0,1.5707963267948966],"scale":[1.02,1,0.45]},{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":0.14,"height":0.42,"depth":0.65,"radius":0.07,"segments":3},"position":[-0.43,0.495,0],"rotation":[0,0,-0.04]},{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":0.14,"height":0.42,"depth":0.65,"radius":0.07,"segments":3},"position":[0.43,0.495,0],"rotation":[0,0,0.04]},{"type":"Mesh","material":"$soft:cushion","geometry":{"type":"RoundedBoxGeometry","width":0.58,"height":0.22,"depth":0.13,"radius":0.055,"segments":3},"position":[0,0.61,-0.13],"rotation":[-0.05,0,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.025,"radiusBottom":0.04,"height":0.18,"radialSegments":14},"position":[-0.34,0.09,-0.23],"rotation":[0,0,-0.04]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.025,"radiusBottom":0.04,"height":0.18,"radialSegments":14},"position":[0.34,0.09,-0.23],"rotation":[0,0,0.04]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.025,"radiusBottom":0.04,"height":0.18,"radialSegments":14},"position":[-0.34,0.09,0.23],"rotation":[0,0,-0.04]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.025,"radiusBottom":0.04,"height":0.18,"radialSegments":14},"position":[0.34,0.09,0.23],"rotation":[0,0,0.04]}]},"preview":{"projection":"perspective","azimuth":38,"elevation":18,"fov":30,"margin":1.02}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/furniture.ndjson model.ndjson > dressed.ndjson
Download furniture pack
33 KB · NDJSON ↓
The 4 finishes this pack ships
Combinations the pack author curated, rendered under one light and one camera because a comparison needs everything but the variable held still. Pick one to load it above — or mix your own with the slot controls.