Two-cushion lounge sofa
two-cushion-lounge-sofa
dresses furniture:sofa
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 12of 500 meshes
- 3slots
- 5finishes
Drag to orbit · scroll to zoom
$soft:fabric
$soft:cushion
$frame
This definition leaves
$soft:fabric and $soft:cushion and $frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-int-linen","of":"cloth","value":72,"body":{"sheen":0.7,"sheenRoughness":0.6}}
{"t":"materialdef","id":"pack-int-linen-soft","of":"cloth","value":80,"body":{"sheenRoughness":0.55}}
{"t":"materialdef","id":"pack-int-oak","of":"timber","value":58,"hatch":"timber"}
{"t":"lookdef","id":"two-cushion-lounge-sofa","name":"Two-cushion lounge sofa","for":"furniture:sofa","desc":"Low lounge sofa with two loose cushions and broad arms.","slots":{"soft:fabric":"pack-int-linen","soft:cushion":"pack-int-linen-soft","frame":"pack-int-oak"},"note":"A low contemporary sofa with a slim upholstered base, two broad arms, exactly two seat cushions, two loose back cushions and four short oak legs. The split cushions carry the scale without decorative piping or throws.","body":{"type":"Group","children":[{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":2.2,"height":0.2,"depth":0.92,"radius":0.06},"position":[0,0.27,0]},{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":0.2,"height":0.5,"depth":0.88,"radius":0.06},"position":[-1,0.53,0.01]},{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":0.2,"height":0.5,"depth":0.88,"radius":0.06},"position":[1,0.53,0.01]},{"type":"Mesh","material":"$soft:fabric","geometry":{"type":"RoundedBoxGeometry","width":1.98,"height":0.48,"depth":0.16,"radius":0.06},"position":[0,0.68,-0.38]},{"type":"Mesh","material":"$soft:cushion","geometry":{"type":"RoundedBoxGeometry","width":0.88,"height":0.17,"depth":0.72,"radius":0.07},"position":[-0.46,0.49,0.06]},{"type":"Mesh","material":"$soft:cushion","geometry":{"type":"RoundedBoxGeometry","width":0.88,"height":0.17,"depth":0.72,"radius":0.07},"position":[0.46,0.49,0.06]},{"type":"Mesh","material":"$soft:cushion","geometry":{"type":"RoundedBoxGeometry","width":0.89,"height":0.44,"depth":0.15,"radius":0.07},"position":[-0.47,0.76,-0.27],"rotation":[-0.09,0,0]},{"type":"Mesh","material":"$soft:cushion","geometry":{"type":"RoundedBoxGeometry","width":0.89,"height":0.44,"depth":0.15,"radius":0.07},"position":[0.47,0.76,-0.27],"rotation":[-0.09,0,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.038,"radiusBottom":0.045,"height":0.16,"radialSegments":12},"position":[-0.9,0.08,-0.33]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.038,"radiusBottom":0.045,"height":0.16,"radialSegments":12},"position":[0.9,0.08,-0.33]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.038,"radiusBottom":0.045,"height":0.16,"radialSegments":12},"position":[-0.9,0.08,0.33]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.038,"radiusBottom":0.045,"height":0.16,"radialSegments":12},"position":[0.9,0.08,0.33]}]},"preview":{"projection":"perspective","azimuth":38,"elevation":18,"fov":34,"margin":1.04}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack
119 KB · NDJSON ↓
The 5 finishes this pack ships
Combinations the pack author curated, rendered under one light and one camera because a comparison needs everything but the variable held still. Pick one to load it above — or mix your own with the slot controls.