Undermount sink 2
undermount-sink-2
dresses furniture:kitchen-sink
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 12of 500 meshes
- 3slots
- 1finish
Drag to orbit · scroll to zoom
$hardware:steel
$surface
$hardware:tap
This definition leaves
$hardware:steel and $surface and $hardware:tap
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"materialdef","id":"pal-steel","of":"steel","value":72}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"lookdef","id":"undermount-sink-2","for":"furniture:kitchen-sink","desc":"Undermount double-bowl sink with a tall gooseneck tap.","slots":{"hardware:steel":"pal-steel","surface":"pal-charcoal","hardware:tap":"pal-steel-dark"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.8,"height":0.06,"depth":0.08,"radius":0.015,"segments":3},"position":[0,0.52,-0.36]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.8,"height":0.06,"depth":0.08,"radius":0.015,"segments":3},"position":[0,0.52,0.36]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.08,"height":0.06,"depth":0.64,"radius":0.015,"segments":3},"position":[-0.36,0.52,0]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.08,"height":0.06,"depth":0.64,"radius":0.015,"segments":3},"position":[0.36,0.52,0]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.72,"height":0.045,"depth":0.62,"radius":0.02,"segments":3},"position":[0,0.1,0]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.055,"height":0.42,"depth":0.62,"radius":0.018,"segments":3},"position":[-0.33,0.31,0],"rotation":[0,0,-0.07]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.055,"height":0.42,"depth":0.62,"radius":0.018,"segments":3},"position":[0.33,0.31,0],"rotation":[0,0,0.07]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.64,"height":0.42,"depth":0.055,"radius":0.018,"segments":3},"position":[0,0.31,-0.29],"rotation":[0.07,0,0]},{"type":"Mesh","material":"$hardware:steel","geometry":{"type":"RoundedBoxGeometry","width":0.64,"height":0.42,"depth":0.055,"radius":0.018,"segments":3},"position":[0,0.31,0.29],"rotation":[-0.07,0,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"TorusGeometry","radius":0.055,"tube":0.012,"radialSegments":10,"tubularSegments":18,"arc":6.283185307179586},"position":[0,0.13,0],"rotation":[1.5707963267948966,0,0]},{"type":"Mesh","material":"$hardware:tap","geometry":{"type":"TubeGeometry","path":[[0.25,0.52,-0.33],[0.25,0.84,-0.33],[0.12,0.95,-0.27],[0.02,0.84,-0.2]],"radius":0.022,"tubularSegments":18,"radialSegments":10,"curve":"spline"},"position":[0,0,0]},{"type":"Mesh","material":"$hardware:tap","geometry":{"type":"RoundedBoxGeometry","width":0.03,"height":0.11,"depth":0.03,"radius":0.01,"segments":3},"position":[0.32,0.58,-0.33]}]},"preview":{"projection":"perspective","azimuth":-40,"elevation":24,"fov":34,"margin":1.05}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack
119 KB · NDJSON ↓