Wall lantern
wall-lantern
dresses asset:wall-lantern
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 11of 500 meshes
- 2slots
- 1finish
Drag to orbit · scroll to zoom
$frame
$accent
This definition leaves
$frame and $accent
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-wall-lantern-glow","of":"paint","value":72,"accent":"#e2a052","body":{"emissive":"#ffb764","emissiveIntensity":2.1,"roughness":0.35}}
{"t":"materialdef","id":"pal-charcoal","of":"paint","value":20}
{"t":"lookdef","id":"wall-lantern","for":"asset:wall-lantern","desc":"Wall-mounted lantern with a glazed box and curved arm.","slots":{"frame":"pal-charcoal","accent":"pack-wall-lantern-glow"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.17,"height":0.22,"depth":0.02,"radius":0.008,"segments":2},"position":[0,0.34,-0.115]},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,0.34,-0.105],[0,0.34,-0.02],[0,0.31,0]],"radius":0.014,"radialSegments":12,"tubularSegments":16}},{"type":"Mesh","material":"glass","geometry":{"type":"BoxGeometry","width":0.13,"height":0.24,"depth":0.008},"position":[0,0.155,-0.025]},{"type":"Mesh","material":"glass","geometry":{"type":"BoxGeometry","width":0.13,"height":0.24,"depth":0.008},"position":[0,0.155,0.105]},{"type":"Mesh","material":"glass","geometry":{"type":"BoxGeometry","width":0.008,"height":0.24,"depth":0.13},"position":[-0.065,0.155,0.04]},{"type":"Mesh","material":"glass","geometry":{"type":"BoxGeometry","width":0.008,"height":0.24,"depth":0.13},"position":[0.065,0.155,0.04]},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[-0.08,0,-0.025],[-0.065,0.27,-0.025],[0.065,0.27,-0.025],[0.08,0,-0.025],[-0.08,0,-0.025]],"radius":0.01,"radialSegments":10,"tubularSegments":24}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[-0.08,0,0.105],[-0.065,0.27,0.105],[0.065,0.27,0.105],[0.08,0,0.105],[-0.08,0,0.105]],"radius":0.01,"radialSegments":10,"tubularSegments":24}},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.18,"height":0.025,"depth":0.15},"position":[0,0.285,0.04]},{"type":"Mesh","material":"$frame","geometry":{"type":"ConeGeometry","radius":0.1,"height":0.07,"radialSegments":4},"position":[0,0.3325,0.04],"rotation":[0,0.7853981633974483,0],"scale":[1,1,0.75]},{"type":"Mesh","material":"$accent","geometry":{"type":"CapsuleGeometry","radius":0.025,"height":0.09,"capSegments":8,"radialSegments":14},"position":[0,0.15,0.04]}],"scale":[0.808122024,0.979302837,0.865819791]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/site-assets.ndjson model.ndjson > dressed.ndjson
Download site-assets pack
60 KB · NDJSON ↓