bimtex

workplace

Acoustic phone booth

acoustic-phone-booth dresses asset:phone-booth — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 9of 500 meshes
  • 5slots
  • 1finish

Drag to orbit · scroll to zoom

The build. Made here, now, by the same interpreter a model gets.
Acoustic phone booth, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$frame:bark
$glazing
$hardware
$accent

This definition leaves $frame and $frame:bark and $glazing and $hardware and $accent open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 5 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"materialdef","id":"wpod-glass","of":"glass","value":86,"body":{"type":"MeshPhysicalMaterial","transmission":1,"ior":1.5,"thickness":0.01,"roughness":0.04,"transparent":true,"opacity":0.22,"depthWrite":false}}
{"t":"materialdef","id":"wpod-light","of":"paint","value":92,"accent":"#fff6df","body":{"emissive":"#fff6df","emissiveIntensity":1.4,"roughness":0.2}}
{"t":"materialdef","id":"wpod-oak","of":"timber","value":58,"accent":"#9b744f","body":{"roughness":0.68}}
{"t":"materialdef","id":"wpod-shell","of":"cloth","value":20,"accent":"#303438","body":{"sheen":0.15,"sheenColor":"#666b70","sheenRoughness":0.86}}
{"t":"lookdef","id":"acoustic-phone-booth","name":"Acoustic phone booth","for":"asset:phone-booth","desc":"Single-person acoustic booth with glazed door, oak shelf and soft ceiling light.","slots":{"frame":"wpod-shell","frame:bark":"wpod-oak","glazing":"wpod-glass","hardware":"pal-steel-dark","accent":"wpod-light"},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":1,"height":1,"depth":0.08,"radius":0.045},"position":[0,0.5,-0.46]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.08,"height":1,"depth":0.92,"radius":0.04},"position":[-0.46,0.5,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.08,"height":1,"depth":0.92,"radius":0.04},"position":[0.46,0.5,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":1,"height":0.08,"depth":1,"radius":0.04},"position":[0,0.96,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":1,"height":0.08,"depth":1,"radius":0.04},"position":[0,0.04,0]},{"type":"Mesh","material":"$glazing","geometry":{"type":"RoundedBoxGeometry","width":0.82,"height":0.82,"depth":0.035,"radius":0.028},"position":[0,0.5,0.47]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.035,"height":0.18,"depth":0.035,"radius":0.012},"position":[0.34,0.5,0.5]},{"type":"Mesh","material":"$frame:bark","geometry":{"type":"RoundedBoxGeometry","width":0.72,"height":0.055,"depth":0.3,"radius":0.02},"position":[0,0.58,-0.27]},{"type":"Mesh","material":"$accent","geometry":{"type":"CylinderGeometry","radiusTop":0.11,"radiusBottom":0.11,"height":0.025,"radialSegments":24},"position":[0,0.9,0]}],"scale":[1,2.2,1]},"preview":{"projection":"perspective","azimuth":38,"elevation":24,"fov":34,"margin":1.06}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/workplace.ndjson model.ndjson > dressed.ndjson
Download workplace pack 5.6 KB · NDJSON ↓