bimtex

retail

Gondola shelving

gondola-shelving dresses furniture:gondola — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 12of 500 meshes
  • 2slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Gondola shelving, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$surface

This definition leaves $frame and $surface open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Paste this

Every part: the 1 materialdef the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pal-white","of":"paint","value":92}
{"t":"lookdef","id":"gondola-shelving","for":"furniture:gondola","desc":"Double-sided gondola shelf with a tall central spine.","slots":{"frame":"pal-white","surface":"pal-white"},"preview":{"projection":"perspective","azimuth":-38,"elevation":20,"fov":34,"margin":1.04},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.16,"depth":0.6,"radius":0.025,"segments":3},"position":[0,0.08,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.06,"height":1.34,"depth":0.12},"position":[-0.55,0.83,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":0.06,"height":1.34,"depth":0.12},"position":[0.55,0.83,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":1.08,"height":1.2,"depth":0.05},"position":[0,0.78,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,0.28,-0.16]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,0.28,0.16]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,0.606667,-0.16]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,0.606667,0.16]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,0.933333,-0.16]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,0.933333,0.16]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,1.26,-0.16]},{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.045,"depth":0.28,"radius":0.012,"segments":3},"position":[0,1.26,0.16]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/retail.ndjson model.ndjson > dressed.ndjson
Download retail pack 27 KB · NDJSON ↓